- number of US states visited
- age
- month of birth
- number of siblings
- alphabetical order by name or last name
A collection of resources and tips for starting and running a successful ESL Conversation Club at your library.
June 21, 2010
Short game to get students to organize themselves.
June 1, 2010
The Health Remedies game.
Play Hangman with idioms.
May 10, 2010
A fun conversation-stimulating game: Odd One Out
We played the game a little differently - each group taking turns for each grouping, and discussing the reasons as we went along.
April 15, 2010
Play charades!
February 12, 2010
Bananagrams!

October 30, 2009
Drawing game – this builds narrative skills.
- Ask for a volunteer to draw the image.
- The rest of the group describes the image to the artist.
- Keep the group talking until the image resembles the original image.
- Change artists per image, and keep talking!
October 19, 2009
Easy game idea using wordless books.
- Grab a few wordless picture books and assign one to each student.
- Spend a few minutes quietly looking through the book.
- Have each student present the book, telling the story.
To find them in your library catalog, do a subject search for "stories without words".
Other good titles:
Rainstorm by Lehman: http://www.worldcat.org/oclc/70831107
Wilson's Magpie Magic: http://www.worldcat.org/oclc/37518963
Wiesner's Flotsam: http://www.worldcat.org/oclc/71000114
August 24, 2009
ESL Bingo - the bingo grid.
Great icebreaker - the M&M game.
Have a bowl of M&M chocolates and invite students to pick their favorites. Based on the color, students should say the following tidbits about themselves:
RED - Where are you from?
BLUE - What do you like to do for fun?
YELLOW - Tell us about your family.
BROWN - What is your favorite food?
ORANGE - How did you get here today?
GREEN - What color is your car? House?
June 30, 2009
Apples to Apples
June 12, 2009
Fun new states/capitals game.
January 13, 2009
This week's story for ESL Bingo.
December 18, 2008
This week's story for ESL Bingo.
It's a fun story that talks about the potential development of a shampoo that gets rid of greys! Anyway I adapted it with simpler vocabulary, and added definitons. Here's my version: http://docs.google.com/Doc?id=dct34n59_14hpndg6f7
November 13, 2008
How to play Alphabet Go-Fish!
When a player makes a pair, they put the cards on the table and say a complete sentence that uses the word on the card The game ends when one player runs out of cards (or you can give that player more cards to make the game last longer) The person with the most pairs at the end of the game wins. I reward each pair with a candy.
November 8, 2008
Play some RPGs!
Role playing is an excellent way to get students talking about real-life scenarios. You'll need to prepare cards with scenarios written on them - for example, buying a car at a
If you have a mixed level group, you can have the advanced students do more of the talking - for example, they can be a store clerk and the others can be customers.
How to play the "Statements of Opinion" game.
2. Have one participant read the statement and respond to it.
3. Have a discussion with pros/cons - or even a debate.
For more statements of opinion, check out this list at our Google Docs account.
How to play the "What If??" game.
This game requires some work and preparation but it can be a lot of fun and generate some heated discussions.
1. Participants pick out “what if” questions from a question jar. I print my questions and cut them into strips and curl them up in the jar. For example:
What would you do if you won the lottery? What would you do if you found a $100 bill in a library book you borrowed?
3. After answering the questions, participants can come up with their own “what if” questions and ask other participants.
For more "what if" questions check out this list; you'll need to edit out questions that won't work for your group.
How to play Liar! Liar!
This is a simple game but is best with participants that know each other fairly well; it's not as successful as as an ice-breaker.
1. Participants say three things about themselves; one of these statements should be a lie.
2. The others guess which one the lie is.
3. The participant that guesses correctly wins the game.